04

3D Art & Animation

Production ready 3D for games, brand content, AR/VR, and animation across realtime and offline pipelines.

Production ready 3D for games, brand content, AR/VR, and animation across realtime and offline pipelines. Our 3D team handles every stage from concept to delivery. Modeling, rigging, texturing, lighting, animation, and VFX. All in our team, all production grade, ready to drop into Unity, Unreal, or a render farm.

01

Character Modeling & Rigging

Stylized and photoreal characters for games, ads, and immersive content. Hard surface and organic modeling, retopology, UV layout, and rigs built for animation.

  • ZBrush sculpting and detail
  • Topology optimized for animation
  • Auto and custom rigs
  • Blendshape and morph targets
02

Environment & Asset Design

Game environments, product visualization, and brand spaces. Modular asset libraries, photogrammetry workflows, and lighting that holds up in realtime engines.

  • Modular asset libraries
  • Photogrammetry and scanning
  • Realtime lighting and Lumen
  • PBR texture authoring
03

VFX & Motion

Visual effects, simulations, and motion graphics. Houdini for procedural and simulation work, After Effects for compositing, realtime VFX in Niagara and VFX Graph.

  • Houdini simulations: smoke, fluid, RBD
  • Niagara and VFX Graph for realtime
  • After Effects compositing
  • Motion graphics for brand
04

AR/VR Asset Production

Optimized 3D for headset and mobile AR. Aggressive polycount and texture budgets without losing fidelity. Built for Meta Quest and WebXR.

  • Mobile AR polycount budgets
  • USDZ and glTF export pipelines
  • Performance tested at 90 FPS
  • Spatial audio integration

Tools we ship in

Tools and pipelines we use across modeling, animation, and rendering.

Blender Maya ZBrush Houdini Substance Painter Substance Designer Marmoset Marvelous Designer After Effects Nuke Arnold Redshift Unreal Engine 5 Unity HDRP

Why choose us

01

Concept to delivery, one team

The team that concepts an asset is the team that builds it and the team that integrates it. No briefs lost in translation, no surprises at delivery.

02

Games, brand, and immersive

Our artists work fluently across game engines, brand content, and AR/VR. Same standards, different pipelines depending on where the asset ships.

03

Global pipeline standards

Our artists trained on the same pipelines used by AAA studios globally. The work meets the technical and quality bars of the studios you might be comparing us to.

Ready to build something in 3D Art & Animation?

Built with AI, or starting from scratch — either way, we handle security, deployment, and everything in between. We reply within one working day.